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The upper images are screen captures from the proprietary terrain editor developed for this game project, while the lower image is an in-game screenshot. The terrain system utilized a series of 8-bit masks filled with very small tiling textures. These tiles would change resolution at pre-determined altitude layers and allowed for high resoultion while using a minimal amount of system memory.

All terrain textures and masks by Corey Keller. Trees modeled by Elijah Evenson.