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In-game screenshot. The terrain system utilized a series of 8-bit masks filled with very small tiling textures. These tiles would change resolution at pre-determined altitude layers and allowed vor very high resolution while using a minimal amount of system memory. A 1-bit mask designated where trees and shrubs were to appear , with a random percentage specified to make the lines and rows more organic.

All textures, maps, and masks by Corey Keller.Trees were modeled by Elijah Evenson.