
In-game screenshot. The terrain system utilized a series of 8-bit masks
filled with very small tiling textures. These tiles would change resolution
at pre-determined altitude layers and allowed for very high resolution
while using a minimal amount of system memory. The hedgerows were placed
using 1-bit alpha masks with a slight randomdrift for placement-they
took on a very realistic form in this way.
All
textures, masks, and maps by Corey Keller. Trees modeled by Elijah Evenson.