
Screenshot
from terrain editor tool. This texture was designed to cover 2 x2 Kilometers
at 1 pixel per meter. The texture consists of a stretched 256 x 256
pixel color overlay
with two 128 x 128 pixel masks and three 64 x 64 pixel color tiling
textures. Total memory
requirements for this tile run at under a megabyte per kilometer.
All
textures and masks by Corey Keller.