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Screenshot from terrain editor tool. This texture was designed to cover 2 x2 Kilometers
at 1 pixel per meter. The texture consists of a stretched 256 x 256 pixel color overlay
with two 128 x 128 pixel masks and three 64 x 64 pixel color tiling textures. Total memory
requirements for this tile run at under a megabyte per kilometer.

All textures and masks by Corey Keller.