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Another view of the model and textures. This model is designed to be a usable object in a first-person game, and so is scaled to it's real-world counterpart.The maps are 256 x 256 pixel Targa files with built-in alpha channel. The base texture is a combination of photo-reference and careful painting and editing.
Model and textures by Corey Keller. Ground texture By Monolith.