
Another
view of the model and textures. This model is designed to be a usable
object in a first-person game, and so is scaled to it's real-world counterpart.The
maps are 256 x 256 pixel Targa files with built-in alpha channel. The
base texture is a combination of photo-reference and careful painting
and editing.
Model
and textures by Corey Keller. Ground texture By Monolith.