COREY KELLER

ILLUSTRATOR

8009 27th Ave NW

Seattle, WA 98117

phone:  206-781-9736

e-mail:  corey@coreykeller.net

 

 

 

PROFESSIONAL EXPERIENCE

 

2-D / 3-D ARTIST (April 2000 - September 2003) ……………………………………………………………………………………………

Microsoft, Inc.

 

Microsoft Flight Simulator: A Century of Flight Released 7/28/2003

Constructed several 3D models using 3D Studio Max 5 for scenery objects. Assisted in development of reference library for 3D model construction. Provided guidance, and resource management for on-site and third party contractors.

 

Microsoft Combat Flight Simulator 3 Released 10/08/2002

Implemented accurate high-resolution terrain system for Western Europe. Assisted in development of new low-memory terrain engine for historical flight simulator. Developed techniques for placing auto-generating low-poly 3D buildings, vehicles, and trees in world.  Directed efforts of third-party contractors in scenery object production, and provided guidance where needed. Defined groups and types of ground objects & vehicles to be included in game. Set standards with lead for color balances, landscape types, and features. Maintained online resource library. Drove reference and authenticity efforts for look and feel of game. Provided reference, guidance, and resource management for on-site and third party content contractors. Assisted in design of movie trailer.

 

Microsoft Flight Simulator 2002    Released 09/24/2001

Created texture maps using Photoshop for world’s best-selling flight simulator. Worked with 3D Modelers to create and texture two AI aircraft. Designed and produced several alternate liveries for an additional four aircraft. Assisted in production of land class masks for  terrain tiles.  Created two accurate 2D cockpits with all gauges and controls for player-flyable aircraft. Assisted in design of two other instrument panel layouts.

 

Microsoft Combat Flight Simulator 2 Released 09/10/2000

Created texture maps for 2D cockpit gauges for US & Japanese aircraft using Adobe Photoshop. Developed new method for showing battle damage using sprites, and created damage & destroyed state skins for most aircraft.

 

 

 

TEXTURE MAPPER (March 1999 – January 2000) ………………………………………………………………………………

Visionary Media, Inc.

 

Nerf Arena Blast Released 09/25/1999

Created texture maps using Adobe Photoshop for Unreal Tournament engine-based Nerf children’s game. Adjusted and refined levels using Unreal level editor. Assisted in creating look and feel for 3 level sets in game.

 

 

 

TEXTURE MAPPER (November 1998 - January 1999) …………………………………………………………………………

Totally Games, Inc.

 

X-Wing Alliance Released 03/22/1999

Created texture maps using Adobe Photoshop for Star Wars game. Created texture sets for major spacecraft in 4 levels of detail. Specialized in realistic depiction of weathered and natural surfaces, as well as mechanical devices. Assisted in creating look and feel for entire tutorial section of game.

 

 

ART WRANGLER/2-D ARTIST (July- October 1997) ……………………………………………………………………

Maxis/Electronic Arts

 

SimSafari Released 02/01/1998

SimCastle (unreleased)       

Managed art assets and performed Debabelizer + MacroMedia Director batch processing for two computer game projects. Conducted historical, architectural, and costume research for children’s game project. Created conceptual artwork (i.e., figures, costuming, buildings) for game project. Produced scenery tiles in Adobe Photoshop for children’s game project.

 

 

CARTOGRAPHER (1996 – April 1997) ……………………………………………………………………………………………………

AirTouch Int’l

 

Created topographical maps using Adobe Illustrator and Photoshop for Telecom proposals to the Taiwanese, Brazilian and Greek governments.

 

 

CARTOGRAPHER (1993 – April 1994) ……………………………………………………………………………………………………

VISA Int’l       

 

Created region-specific network maps using Adobe Illustrator for internal and client training.

Supervised all aspects of production, prepress, and printing. Worked closely with engineering and Telecom staff.                  

 

 

FREELANCE ILLUSTRATOR (1984 - Present) ……………………………………………………………………………………           Corey Keller Illustration

 

Clients include Tundra Publishing, Dames & Moore, OSI International, and Oh My God Productions.

 

 

 

 

EDUCATION

 

MESMER TRAINING CENTER, Seattle, WA:  3D Studio Max 5 course

ACADEMY OF ART COLLEGE, San Francisco, CA:  Bachelor of Fine Arts, Illustration, 1990

CALIFORNIA COLLEGE OF ARTS AND CRAFTS, Oakland, CA

COLLEGE OF SAN MATEO, San Mateo, CA