COREY
KELLER
ILLUSTRATOR
8009
27th Ave NW
Seattle,
WA 98117
phone: 206-781-9736
e-mail: corey@coreykeller.net
2-D
/ 3-D ARTIST
(April 2000
- September 2003)
Microsoft,
Inc.
Microsoft
Flight Simulator: A Century of Flight Released 7/28/2003
Constructed
several 3D models using 3D Studio Max 5 for scenery objects. Assisted in
development of reference library for 3D model construction. Provided guidance,
and resource management for on-site and third party contractors.
Microsoft
Combat Flight Simulator 3 Released 10/08/2002
Implemented
accurate high-resolution terrain system for Western Europe. Assisted in
development of new low-memory terrain engine for historical flight simulator.
Developed techniques for placing auto-generating low-poly 3D buildings,
vehicles, and trees in world. Directed
efforts of third-party contractors in scenery object production, and provided
guidance where needed. Defined groups and types of ground objects & vehicles
to be included in game. Set standards with lead for color balances, landscape
types, and features. Maintained online resource library. Drove reference and
authenticity efforts for look and feel of game. Provided reference, guidance,
and resource management for on-site and third party content contractors.
Assisted in design of movie trailer.
Microsoft
Flight Simulator 2002 Released 09/24/2001
Created
texture maps using Photoshop for worlds best-selling flight simulator. Worked
with 3D Modelers to create and texture two AI aircraft. Designed and produced
several alternate liveries for an additional four aircraft. Assisted in
production of land class masks for
terrain tiles. Created two
accurate 2D cockpits with all gauges and controls for player-flyable aircraft.
Assisted in design of two other instrument panel layouts.
Microsoft
Combat Flight Simulator 2 Released 09/10/2000
Created
texture maps for 2D cockpit gauges for US & Japanese aircraft using Adobe
Photoshop. Developed new method for showing battle damage using sprites, and
created damage & destroyed state skins for most aircraft.
TEXTURE
MAPPER (March 1999 January
2000)
Visionary
Media, Inc.
Nerf
Arena Blast
Released 09/25/1999
Created
texture maps using Adobe Photoshop for Unreal Tournament engine-based Nerf
childrens game. Adjusted and refined levels using Unreal level editor.
Assisted in creating look and feel for 3 level sets in game.
TEXTURE
MAPPER (November 1998 - January
1999)
Totally
Games, Inc.
X-Wing
Alliance Released
03/22/1999
Created
texture maps using Adobe Photoshop for Star Wars game. Created texture sets for
major spacecraft in 4 levels of detail. Specialized in realistic depiction of weathered
and natural surfaces, as well as mechanical devices. Assisted in creating look
and feel for entire tutorial section of game.
ART
WRANGLER/2-D ARTIST (July-
October 1997)
Maxis/Electronic
Arts
SimSafari
Released
02/01/1998
SimCastle
(unreleased)
Managed
art assets and performed Debabelizer + MacroMedia Director batch processing for
two computer game projects. Conducted historical, architectural, and costume
research for childrens game project. Created conceptual artwork (i.e.,
figures, costuming, buildings) for game project. Produced scenery tiles in
Adobe Photoshop for childrens game project.
CARTOGRAPHER (1996 April 1997)
AirTouch
Intl
Created
topographical maps using Adobe Illustrator and Photoshop for Telecom proposals
to the Taiwanese, Brazilian and Greek governments.
CARTOGRAPHER (1993 April 1994)
VISA
Intl
Created
region-specific network maps using Adobe Illustrator for internal and client
training.
Supervised
all aspects of production, prepress, and printing. Worked closely with
engineering and Telecom staff.
FREELANCE
ILLUSTRATOR
(1984 -
Present)
Corey Keller Illustration
Clients
include Tundra Publishing, Dames & Moore, OSI International, and Oh My God
Productions.
MESMER
TRAINING CENTER, Seattle, WA: 3D Studio Max 5
course
ACADEMY
OF ART COLLEGE, San Francisco, CA: Bachelor of
Fine Arts, Illustration, 1990
CALIFORNIA
COLLEGE OF ARTS AND CRAFTS, Oakland, CA
COLLEGE
OF SAN MATEO,
San Mateo, CA