COREY KELLER
Digital Artist
8009 27th Ave NW
Seattle, WA 98117
phone: 206-781-9736
e-mail: corey@coreykeller.net
2-D / 3-D ARTIST (April 2000 September 2003)
Microsoft, Inc.
Microsoft Flight Simulator: A Century of Flight Released 7/28/2003
● Constructed several 3D models using 3D Studio Max 5 for scenery objects.
● Assisted in development of reference library for 3D model construction.
● Provided guidance, and resource management for on-site and third party contractors.
Microsoft Combat Flight Simulator 3 Released 10/08/2002
● Implemented accurate high-resolution terrain system for Western Europe.
● Assisted in development of new low-memory terrain engine for historical flight simulator.
● Developed techniques for placing auto-generating low-poly 3D buildings, vehicles, and trees in world.
● Directed efforts of third-party contractors in scenery object production, and provided guidance where needed.
● Defined groups and types of ground objects & vehicles to be included in game.
● Set standards with lead for color balances, landscape types, and features.
● Maintained online resource library.
● Drove reference and authenticity efforts for look and feel of game.
● Provided reference, guidance, and resource management for on-site and third party content contractors.
● Assisted in design of movie trailer.
Microsoft Flight Simulator 2002 Released 09/24/2001
● Created texture maps using Photoshop for worlds best-selling flight simulator.
● Worked with 3D Modelers to create and texture two AI aircraft.
● Designed and produced several alternate liveries for an additional four aircraft.
● Assisted in production of land class masks for terrain tiles.
● Created two accurate 2D cockpits with all gauges and controls for player-flyable aircraft.
● Assisted in design of two other instrument panel layouts.
Microsoft Combat Flight Simulator 2 Released 09/10/2000
● Created texture maps for 2D cockpit gauges for US & Japanese aircraft using Adobe Photoshop.
● Developed new method for showing battle damage using sprites, and created damage & destroyed state skins for most aircraft.
TEXTURE MAPPER (March 1999 January 2000)
Visionary Media, Inc.
Nerf Arena Blast Released 09/25/1999
● Created texture maps using Adobe Photoshop for Unreal Tournament engine-based Nerf childrens game.
● Adjusted and refined levels using Unreal level editor.
● Assisted in creating look and feel for 3 level sets in game.
TEXTURE MAPPER (November 1998 - January 1999)
Totally Games, Inc.
X-Wing Alliance Released 03/22/1999
● Created texture maps using Adobe Photoshop for Star Wars game.
● Created texture sets for major spacecraft in 4 levels of detail.
● Specialized in realistic depiction of weathered and natural surfaces, as well as mechanical devices.
● Assisted in creating look and feel for entire tutorial section of game.
ART WRANGLER/2-D ARTIST (July- October 1997)
Maxis/Electronic Arts
SimSafari Released 02/01/1998
SimCastle (unreleased)
● Managed art assets and performed Debabelizer + MacroMedia Director batch processing for two computer game projects.
● Conducted historical, architectural, and costume research for childrens game project.
● Created conceptual artwork (i.e., figures, costuming, buildings) for game project.
● Produced scenery tiles in Adobe Photoshop for childrens game project.
CARTOGRAPHER (1996 April 1997)
AirTouch Intl
● Created topographical maps using Adobe Illustrator and Photoshop for Telecom proposals to the Taiwanese, Brazilian and Greek governments.
MESMER TRAINING CENTER, Seattle, WA: 3D Studio Max 5 course
ACADEMY OF ART COLLEGE, San Francisco, CA: Bachelor of Fine Arts, Illustration
CALIFORNIA COLLEGE OF ARTS AND CRAFTS, Oakland, CA
COLLEGE OF SAN MATEO, San Mateo, CA